TSUMEGO nivel KYU #001-#010

Probleme de nivel kyu
daniel.cioata
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TSUMEGO nivel KYU #001-#010

Postby daniel.cioata » Fri Jan 23, 2015 12:56 pm

Un topic de 10 probleme e mai indicat decat cate un topic pentru fiecare problema, cred eu ca ar fi mai usor de urmarit.
Problemele au raspunsul inclus, se face click pe tabla unde credeti ca ar fi mutarea corecta si playerul ar trebui sa puna urmatoarea mutare.
Sa vedem cum arata, orice sugestie e binevenita :D.


daniel.cioata
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Tsumego #1

Postby daniel.cioata » Fri Jan 23, 2015 1:02 pm

{"filetype": "problem", "autocrop": true}
(;AB[cb]AB[db]AB[cc]AB[bd]AB[ad]AW[be]AW[cd]AW[dd]AW[dc]AW[eb]AW[fb]AW[fd]AW[ed]AW[bf]AW[df]PL[W]
(;W[ab];B[bb]
(;W[ae]C[Corect! ])
(;W[ba];B[ac]
(;W[da];B[aa]MA[ab]C[Gresit!])
(;W[ae];B[aa]MA[ab]C[Gresit!]))
(;W[aa];B[ac]C[Gresit!])
(;W[da];B[ac]
(;W[ba];B[aa]C[Gresit!]MA[ab])
(;W[ca];B[ba]C[Gresit!])
(;W[ae];B[aa]C[Gresit!]))
(;W[ac];B[da]
(;W[ba]C[Corect! ])
(;W[ae];B[bc];W[ba]C[Corect! ])))
(;W[bb];B[ab]
(;W[ba];B[bc]C[Gresit!])
(;W[bc];B[ba]C[Gresit!])
(;W[da];B[ba]C[Gresit!]))
(;W[da];B[ab]
(;W[ca];B[ba]C[Gresit!])
(;W[ba];B[ca]C[Gresit!])
(;W[bb];B[ba]C[Gresit!])
(;W[ae];B[ca]C[Gresit!]))
(;W[ba];B[ab]
(;W[da];B[ca]C[Gresit!])
(;W[bb];B[bc]C[Gresit!])
(;W[ca];B[da]C[Gresit!])
(;W[ae];B[bb]C[Gresit!]))
(;W[ca];B[ab]
(;W[ba];B[da]C[Gresit!])
(;W[da];B[ba]C[Gresit!])
(;W[bb];B[bc]C[Gresit!])
(;W[ae];B[ba]C[Gresit!]))
(;W[aa];B[ba]
(;W[ab];B[bb]C[Gresit!]TR[da]TR[ac])
(;W[bb];B[ab]C[Gresit!])
(;W[da];B[ab]C[Gresit!])
(;W[ae];B[ab]C[Gresit!]))
(;W[ae];B[ab]C[Gresit!])
(;W[ac];B[ab]C[Gresit!])
(;W[bc];B[ab]C[Gresit!]))

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Dan.A
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Re: Tsumego #1-#10

Postby Dan.A » Fri Jan 23, 2015 1:34 pm

Mie imi place orice varianta. Varianta asta cu rezolvarea in sgf e mai comoda.:| Cealalta implica si "putina" activitate (postare) din partea celor care rezolva. Si , da sunt de acord cu ideea de set de probleme, dar nu la alea de nivel dan de care posteaza Popic , ca alea sunt grele (e de ajuns una la un interval de timp).
"There are times when the only choices you have left are the bad ones."

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Tsumego #2

Postby daniel.cioata » Tue Jan 27, 2015 3:54 pm

Ideea e de antrenament, in mod normal faci problema fara sa pui piese pe tabla si dupa ce crezi ca ai facut-o verifici raspunsul,
altfel te furi singur :-)

{"filetype":"problem","autocrop":true}
(;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2]
RU[Japanese]SZ[19]KM[0.00]
PW[White]PB[Black]AW[rp][qq][sq][pr][qr]AB[qo][ro][qp][oq][pq][or]
(;B[rs];W[rr];B[so];W[ss];B[sp];W[qs];B[rq]C[Corect])
(;B[so];W[rs];B[rq];W[rr];B[sp];W[ps];B[rq];W[sr]C[Gresit])
(;B[ps];W[rr];B[qs];W[rs];B[so];W[sp]C[gresit])
(;B[rr];W[rs];B[sr];W[ps]C[Gresit])
(;B[sr];W[rr];B[so];W[ss];B[sp];W[rq];B[ps];W[qs]C[Gresit]))

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Dan.A
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Re: Tsumego #1-#10

Postby Dan.A » Fri Jan 30, 2015 12:49 pm

Intrebare? De unde pot sa modific in loc de "vs" in cine e la mutare. Si cum pot sa bag raspunsul in problema sa ruleze automat fara sa arate prima mutare.

Negru la mutare.
(;GM[1]FF[4]AP[Drago:4.21]SZ[9]CA[UTF-8]AB[ci][bi][ai][ah][bg][cf][ce][be][ae]AW[ad][bd][cd][dd][de][df][eg][fh][ei][di][ch])
"There are times when the only choices you have left are the bad ones."

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Re: Tsumego #1-#10

Postby daniel.cioata » Fri Jan 30, 2015 1:42 pm

O sa iti dau exemplu aici ca sa poti sa compari cu ce ai tu, ca sa spui cine e la mutare poti sa pui tagul PL[W] sau PL[B] in sgf, am pus si o mutare la negru [ad].

Code: Select all

[sgf-sgo]{"filetype":"problem","autocrop":true}
(;GM[1]FF[4]AP[Drago:4.21]SZ[19]PL[B]CA[UTF-8]AB[ci][bi][ai][ah][bg][cf][ce][be][ae]AW[ad][bd][cd][dd][de][df][eg][fh][ei][di][ch];B[ad])[/sgf-sgo]

mai mute informatii aici viewtopic.php?f=19&t=24

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Dan.A
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Re: Tsumego #1-#10

Postby Dan.A » Sun Feb 01, 2015 12:14 am

{"filetype":"problem","autocrop":true}(;GM[1]FF[4]AP[Drago:4.21]SZ[13]PL[B]CA[UTF-8]AW[ak][bk][cl][cm][dl][el]AB[al][bm][dm][ck][cj][bj][ek][fk][fl];B[bl];W[am];B[bl];W[bm];B[em])]


Mersi de exemplu. Acum merge.
"There are times when the only choices you have left are the bad ones."

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Dan.A
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Tsumego #5

Postby Dan.A » Fri Feb 06, 2015 1:54 pm

{"filetype":"problem","autocrop":true}(;GM[1]FF[4]AP[Drago:4.21]SZ[13]PL[W]CA[UTF-8]AB[al][bl][bk][cj][dj][ej][fl][fm][dm]AW[ak][bj][bi][ci][di][ei][fi][fj][fk][gl][gm];W[dl];B[ek];W[el])
"There are times when the only choices you have left are the bad ones."

sakata
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TSUMEGO nivel KYU #006

Postby sakata » Fri Feb 06, 2015 10:49 pm

{"filetype": "problem", "autocrop": true}
(;FF[4]GM[1]SZ[19]AP[SGFC:1.16]AB[qr][pr][pq][pp][po][qn][qm]
[rm][jp]AW[rr][qq][qp][qo][rn][sn]
(;B[sr];W[rs];B[sp];W[rp];B[sm];W[ro];B[rq]C[Corect...])
(;B[sp];W[rp];B[sr];W[so];B[rs];W[rq]C[Gresit...]))

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Dan.A
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Re: TSUMEGO nivel KYU #007

Postby Dan.A » Sat Feb 21, 2015 3:17 pm

{"filetype":"problem","autocrop":true}(;GM[1]FF[4]AP[Drago:4.21]SZ[13]PL[W]CA[UTF-8]AB[cl][bk][bj][bi]AW[bh][ch][ci][cj][dk][ek][gk][bf];W[al];B[dl];W[el];B[dm];W[bm];B[ai];W[bl];B[ck];W[ak])
"There are times when the only choices you have left are the bad ones."


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